Technical Artist building tools and shaders for VFX and animated film production.
Houdini tool development, shader authoring, and pipeline automation — working closely with artists and engineers to build efficient DCC tools that accelerate production. I've built tools and pipelines at Blur Studio and The Picture Production Company, and supported previs pipelines at The Third Floor.
Lighting & Look Dev
- HDRI & Light Rig Setup
- Shader Authoring (HLSL/GLSL/VEX)
- Material & Texture Pipelines
- Look Dev Preview Tools
Tool Development
- Python & C++
- Qt / PySide UIs
- Houdini HDAs & Shelf Tools
- Blender Add-ons
Computer Graphics
- BRDFs & PBR Workflows
- Subdivision & Tessellation
- Procedural Generation
- Post-Process Effects
Pipeline & Infrastructure
- ShotGrid / ftrack
- Deadline Render Manager
- REST APIs
- Object-Oriented Design
Tools & Projects
What I've built for artists and pipelines
HDRI Light Rig Manager
USD-native look dev lighting tool for Houdini Solaris — HDRI browser, turntable rig, preset system, and contact sheet renderer. Built with pxr USD Python API and Karma.
View Code Preview →Houdini & Unreal Pipeline Tools
HDAs, shelf tools, and in-engine integration for cinematic and interactive production. Built alongside artists and engineers.
View Code Preview →Pipeline & Media Automation
Python tools and APIs for asset validation, media processing, and delivery. Cross-departmental rollouts across proprietary systems.
View Code Preview →Blender Shader Add-on
Procedural toon and behavioral shader tools — node-based materials with conditional logic and a Blender UI panel.
View Code Preview →Real-time Viz & Pipeline Support
Workflow tooling and previs pipelines; development and testing of real-time visualization tools and interactive content delivery.
View Code Preview →Unreal Synoptic Rigger
Full character rigging suite for Unreal Engine — biped, quadruped, bird, and fish rigs with FK/IK blending, synoptic UI, and Control Rig integration.
View Code Preview →Flex JSON Config Editor
Flask web app for editing pipeline JSON configs across LA and London offices — MongoDB integration, SSH remote commands, and live file watching.
View Code Preview →Video Watermarker
PyQt5 desktop tool for batch watermarking video files via FFmpeg — adjustable text, position, colour, opacity with threaded processing.
View Code Preview →UAT Automation CLI
Terminal-based testing framework for VFX pipelines — test suite management, asset validation with checksums, and multi-format reporting (JSON, HTML).
View Code Preview →Meshy 3D Generator
PyQt5 desktop app for AI-powered image-to-3D model generation — drag-and-drop input, Meshy AI API integration, threaded processing, and multi-format export (GLB/FBX/OBJ).
View Code Preview →Video Reel
Technical art, FX, and cinematic work
Demo Reel
Shader development, FX authoring, and lighting work — tools and techniques built in Houdini, Unreal Engine, and Blender.
Dramatic Lighting & FX
Cinematic fire FX and multi-light scene composition — built with custom HDRIs and procedural flame simulation.
MNKI Promo
End-to-end promotional piece — compositing, color grading, and motion graphics pipeline from rough cut to final delivery.
Experience
Work Experience
Media Operations Engineer (Pipeline & Tool Development)
The Picture Production Company- Developed Python tools and APIs to automate media processing and pipeline workflows
- Built internal toolsets for asset validation and delivery across proprietary systems
- Collaborated with artists and engineers to ship cross-departmental tool rollouts
- Led technical onboarding and tool training for production teams
Pipeline and Systems Coordinator (Houdini & Unreal Tools)
Blur Studios- Built Houdini and Unreal Engine tools for real-time and cinematic pipelines
- Developed Python-based automation for render workflows and asset processing
- Worked closely with artists and engineers to design tools that met production needs
- Supported real-time experiences with custom in-engine tooling and pipeline integration
Freelance Technical Artist
Independent- Developed personal tools and shaders in Blender, Houdini, and Python for portfolio and freelance clients
- Built a Blender add-on for procedural toon shading and conditional shader logic (open-source)
- Studied C++, Qt, and computer graphics fundamentals for pipeline engineering roles
Pipeline Technical Assistant (Real-time Viz Tools)
The Third Floor Inc- Supported pipeline and production teams with workflow tooling and troubleshooting
- Contributed to development and testing of real-time visualization tools
- Assisted delivery of interactive content and custom animation pipelines
Education
Bachelor of Arts
Ithaca CollegeTechnical Skills
Let's build something together.
Open to full-time Lighting & Look Dev Tools, Pipeline Engineer, and Technical Artist roles — plus freelance and consulting.